What Makes a Video Game Sublime?


In this video, I’ll explain what the ideas of the great philosopher Immanuel Kant can bring to video games and enrich them, especially his ideas on the sublime.

The great philosopher Immanuel Kant produced an endless stream of deep ideas from his critique of reason to thoughts on metaphysics. One of his most overlooked ideas is sublime. we go through many examples in the gaming world from the shadow of the Colossus, the last guardian to the metal gear series, Jotun and Wolfenstein
The sublime we talk about in the video and its implication on video games might differ with your idea of the word sublime. So, watch the video and tell us what you think of the sublime we talk about in video games.

Unfoldment, Revealment, Evolution, Exposition, Integration, Arson by Chris Zabriskie

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

#Kant #Sublime #videogames

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  1. Gamedenker 24 June, 2020 at 06:41 Reply

    Thanks for your time friends 🙂 consider supporting or following us
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  2. Matthew Bratcher 24 June, 2020 at 06:41 Reply

    One thing for me that adds to the sublime feeling u get in some video games and also other mediums is a sense of mystery. Like with dark souls and bloodborne, I definitely got a feeling of sublime playing them being just thrown into the mysterious world. Another thing that gave me an IMMENSE feeling of erhabenheit was the film Angel’s Egg. It is a animated film that was released in 1985 so it’s quite old. But the visuals in it are fantastic. It’s in a very very dark victorian post-apocalyptic setting that you’re thrown into. There’s very very little dialogue in it and it has great visual story-telling. It has a super great mood to it and I very heavily recommend you give it a try! You can find the full 1 hour 11minute film on YouTube for free

  3. H.mutawa 24 June, 2020 at 06:41 Reply

    Hello dear uploader
    I can hear some mouth noise or saliva in the commentary , I wish you improve upon them
    other than that good content , wish you the best

  4. Sourav Kanr 24 June, 2020 at 06:41 Reply

    It seems people of the same kind attract each other 😍😍
    I loved it when you said, your first erhabeheit was when you playing shadow of Colossus, although I wasn't playing when I was a kid but was watching someone else play but I did saw that giant, and at that moment I feel in love with games.


    Damn This idea just popped in my head – philosophy and games. Searched for it. And that thumbnail pulled me in and my most loved and distant memory.

    Can't say your video made me feel Erhabeheit but I am feeling something different and new 😍😁😜😆

  5. Matthew Bratcher 24 June, 2020 at 06:41 Reply

    Wow. Amazing video. I really enjoy the games that invoke the state of sublime and u just showed me that. What are some of your favorite games with this element in it?

  6. Sylvr 24 June, 2020 at 06:41 Reply

    What an amazing video, this really was awe-inspiring and made me look at modern media in a completely new way. I had been actually researching about the Sublime experience for some art work at school, and this opened up so many new perspectives of the Sublime for me. Thank you so much for this masterpiece!

  7. Michael Harding 24 June, 2020 at 06:41 Reply

    I have some theories as to why this is your most watched video

    1. There aren't many videos about sublime and this has a sick cover (prosaic explanation, how I found it).
    2. "The more impervious a work is to reason, the greater it is" – Goethe. The erhabenheit theme, and the incredible footage you have, contrasts so well with the intellectual analytical approach of your channel. A kind of antagonistic resonance / form vs content energy. (I think this is one of the reasons I come back to this video so often).

    I also like that its focused on creative, artistic questions. Metaphysical spiritual as well. The business side of game design doesn't matter to me personally.

  8. The Alien 24 June, 2020 at 06:41 Reply

    wait…this is not possible…I mean…how can it be..are you…are you a wamen gamer? On the real tho, great video. I literally searched philosophy on video games and this is the first thing that popped up, not what I was looking for, but I'm very much glad I watched it. Keep it up! 😀

  9. Hadi Moni 24 June, 2020 at 06:41 Reply

    The Game "Inside" (2016) had this feeling of sublime for me , from the first moment i got into the game till the creative ending credits of it I was surprised how one human product could be almost perfect in every aspect ; Gameplay , Visuals , content , Rhythm and everything else it was just pure sublime for me .

  10. Marcus Åkerman 24 June, 2020 at 06:41 Reply

    This is the best video about video games I've seen. We need more of these. It's interesting to see how Immanuel Kant lives on in our times. He was usch a great thinker.

  11. Magpiestripe 24 June, 2020 at 06:41 Reply

    This is a great video. Recently, I did a research project discussing how 'sublime' can be used as a device in the production of creative work. This was a combination of Longinus, Burke and Kant's varying perceptions of the sublime, as they all touch on different matters. Although you elaborate well here, you do it largely on size of an object and only within the discussion of that size. For me and my exploration, the ideas of the 'sublime' instead turned conceptual, where 'erhabenheit' could be administered through ideas and understandings of grandeur.

    I think it's best seen in the style of Lovecraft, especially the Colour out of Space. Although there is a sublime object (the incomprehensible colour), it is that which leads to the 'deeper' sublime, being the great expanse of just what is inconceivable. Dante's Inferno echoes this in its entirety where, although each symbolic location yields erhabenheit, altogether it provokes a narrative which is greater than simple hyperbole.

    One game which connects more fully with what I'm blabbing on about would definitely be Death Stranding, where every facet of the world is symbolic, presented in a world which is sublime. Another example would be the reboot of DOOM, where erhabenheit is experienced through the player vessel (the doom slayer), in learning of his story, that one singular, human-sized entity had provoked fear from the what is defined as the absolute evil, experiencing erhabenheit even just through the mention that the doom slayer in fact slayed the titan (of which you discover its impossibly large skull). FromSoftware, with Bloodborne and Sekiro, also emphasise a remarkable Burke-esque kind of sublime, where the entirety of the environment is symbolic-manifest and expansive, leaving the player lost in awe.

    To me, although the 'erhabenheit' is just a fleeting moment, the devices of the 'sublime' itself should be recognised independently, as things to be utilised to consciously provoke these feelings.

  12. Flávio Lima 24 June, 2020 at 06:41 Reply

    Great quality video, but the obscenely loud lip smacking makes it almost unbearable to listen to. Try having the narrator farther away from the mic.

  13. Brandon JS Lea 24 June, 2020 at 06:41 Reply

    Is there such a thing as the conceptually sublime?

    EG, when I think of the angels from Neon Genesis Evangelion, they were not only overwhelming in size but their sheer unusual/alien design and nature meant that they were not only terrifying but left me in awe.

  14. Khalid Al Hiddi 24 June, 2020 at 06:41 Reply

    What a magnificent and well made video. I randomly came across this video from reddit.
    Well done, you have a new subscriber.

    Thank you for the amazing video.

  15. KrYs J0zeF 24 June, 2020 at 06:41 Reply

    Came here from a reddit post, am astonished how well put the videos is, you deserve far more subscibers, at the very least u get mine

  16. Saransh46 24 June, 2020 at 06:41 Reply

    For years I have been trying to put this feeling into words. This video comes the absolute closest to it. Thank you!

  17. John Brock 24 June, 2020 at 06:41 Reply

    This is really interesting. I took a class last year about designing video games (I'm a finance major so it wasnt my area) and it's really neat to hear more about the subtlety of what makes games good. Great video! Definetly subscribed and I'll be looking forward to more!

  18. shadowboy0126 24 June, 2020 at 06:41 Reply

    I remember my first time seeing the colossi in SoTC as well. As a very young kid that awed me and filled me with a sense of wonder and now as an 18 year old i still feel it. I still get chills just thinking about you the small, frail human versus these massive larger than life creatures of stone and flesh. Standing tall against such beasts that would fill any normal person with the same sense HP Lovecraft tries to instill in his work instead filled me with a sense of bravery and fearlessness and awe at the heroic action being accomplished by simply standing up to these beasts.

  19. Sebastian Vasile 24 June, 2020 at 06:41 Reply

    The one game that made me feel the sublime more than anything else is Subnautica. The first few hours left me terrified of the world and lost in its vastness.

  20. Grumpy Natt 24 June, 2020 at 06:41 Reply

    For the scholars among you or those in need of citing: the video is based on this paper : https://link.springer.com/content/pdf/10.1057%2F9780230391345_6.pdf

    I encourage youtubers doing scholarly content to include sources. Otherwise, you're just like Wikipedia.

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