3D Game Prop model of thermos : FULL WORKFLOW Tutorial


#3DModeling #3DAnimation
In this video I will walk you through the entire workflow involved in making a 3D game prop asset. It involves modeling and UV mapping in Maya 2018, creating a high poly mesh in ZBrush 4R8, Color ID mapping the low poly model in Maya and baking maps and texturing in Substance Painter

Reference image of the original thermos I based mine on :


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  1. drareg91 23 June, 2020 at 18:25 Reply

    hey, thanks for share, nice tutorial!
    but i have a question, i don´t understand why you put different materials with different colors in your object, and then in bake disabled de ID channel but however the bake process is correct without this channel, i don´t understant this step, i´m a noob with substance 🙂
    and sorry for my english

  2. circusmonkey28 23 June, 2020 at 18:25 Reply

    If i did the highpoly (for whatever reason) in maya too, do i need to readjust the UV's of the high poly?

  3. Maximus 1964 23 June, 2020 at 18:25 Reply

    Mike, I have never seen you use a lattice deformer for bending it is much easier and also the model is symmetrical so mirror across axis with -1 the workflow is so much faster.

  4. Kuratomi 23 June, 2020 at 18:25 Reply

    Hey Mike! Thanks a lot for your tutorials they have been very very helpful. I just have a question that I hope you can answer, I'm a bit lost in the UV process, say I have several different objects in my scene that make up a model, for example, the different bolts, or handles, and so on on a desk. Do I have to UV each one of them separately to texture in substance or do I have to combine them all together into one mesh before UV'ing?

  5. rwstcz z 23 June, 2020 at 18:25 Reply

    I tried doing it but all i get is the bake mesh maps instead of the bake texture. Am i doing something wrong?

  6. David Abraham 23 June, 2020 at 18:25 Reply

    Awesome Sir, Z brush part was very useful for learning to bake low to high poly, but sir how did you baked it succesfully without selecting "match by same mesh name" i never get a low poly from high poly, even after naming _high and _low in Maya.

  7. Vent3r 23 June, 2020 at 18:25 Reply

    Mike if it wasn't for you , I would be lost my college is not teaching me properly and if I found your channel earlier I would have never have gone, these full workflows helps me so much as a environment artist myself. Thank you for all the effect you put in, you get a mention in my credits

  8. afzal nabdo 23 June, 2020 at 18:25 Reply

    Sir. . love you.. you are awesome. . Complete tutorial… And on YouTube its number one tutorial for gaming …

    Thanks from India. love from India

  9. Bboy Encoof 23 June, 2020 at 18:25 Reply

    Thanks for the tut ,sr! I don't know why when I assign the materials,the viewport don't show me the colors,I can only see them inside the HyperShade… btw,I've activate the textures too and nothing happens…

  10. och70 23 June, 2020 at 18:25 Reply

    This is awesome. I'm familiar with working in Maya & ZBrush, but a total newcomer to Substance Painter, your full workflow tutorials are so helpful.

  11. Ithirul281 23 June, 2020 at 18:25 Reply

    This tutorial is absolutely amazing, I've learnt a lot just by watching, thank you so much. Also, what's the song at 33:40?

  12. G K 23 June, 2020 at 18:25 Reply

    Hey Mike, since you'r using PBR texturing workflow and Maya has no PBR shader (as far as i know) next time you could use something like marmoset toolbag as you rendering software.

  13. ARTiculate Studio 23 June, 2020 at 18:25 Reply

    I start watching this channel about 6 months ago i had no clue about 3d stuff now im creating my own art work even i did posted my first speed art video on how to model and texture a low poly car
    Mike hermes thank you so much u r a huge help

  14. Chi Chi 23 June, 2020 at 18:25 Reply

    Hi Mike ! Amazing tutorial !! Could you do a tutorial with animated character with simulated clothes from Marvelous Designer ?? I'm studying 3D by myself and I find when I put the clothes back in Maya it's not animated the way I want =(

  15. Justin Lazaroff 23 June, 2020 at 18:25 Reply

    I can't thank you enough for this! You have no idea how difficult it is to find quality full workflow tutorials on low poly modeling that aren't completely outdated or cost more than a lot of us artists just starting out can afford. Allowing us to see the entire workflow process, start to finish between each of the different software, really helps in understanding how everything ties together. Per usual, awesome tutorial, and I look forward to the next!

  16. Martin Diavolo 23 June, 2020 at 18:25 Reply

    ehh…. I had a hope you will put this 3d model back to maya with all the textures :/ good tutorial.

  17. venkatesan m 23 June, 2020 at 18:25 Reply

    sir,i am using maya 2016 version i can't found workspace option in my maya page
    and also mash option so please explain it to me shortly i.e.. where is it founded

  18. Nai Plai 23 June, 2020 at 18:25 Reply

    Mike can you do a tutorial how to model a anvil iam gonna leave this link about the anvil that iam saying http://www.piehtoolco.com/contents/en-us/p7049.html

  19. Daksh The King 23 June, 2020 at 18:25 Reply

    Mike can you do a tutorial on Texturing with photoshop, bump & specular maps etc. A detailed one for beginners, if possible.

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